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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Abathur
C C P C C P Alliance
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Posted - 2010.01.20 15:50:00 -
[1]
Originally by: Ki Tarra Nice blog. However, I have a small question:
Quote: Seeing as how these ships are now all about killing things,
...are we going to see a change to the Hel's remote rep'ing bonus?
Doesn't really matter to me, I am just curious.
We have held off on changing the current Supercarrier bonuses for now. We would much rather continue to work toward possibly giving them more unique abilities or bonuses.
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CCP Abathur
C C P C C P Alliance
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Posted - 2010.01.20 21:05:00 -
[2]
Originally by: SXYGeeK any thoughts on docking supercarriers?
as things go now owning a supercarrier necessitates having an alt to fly it or just park it in "logoff safe spot".
Quoting myself here:
Quote: Docking Supercaps - No. If this ever happens it would likely be the result of a very expensive infrastructure or outpost upgrade and would only be allowed in player built outposts in 0.0. This would also need to be done in tandem with changes in docking / aggression mechanics. Even then, don't take this as any commitment that it may ever be allowed.
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CCP Abathur
C C P C C P Alliance
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Posted - 2010.01.21 07:56:00 -
[3]
Originally by: Barqs I take full responsibility for the murder of those 1000s of frigs, and then days later olmost 20k shuttles :P TBH They deserved it right? Barqs-
Dude, take your medication.
Originally by: Max Teranous Still gonna call em moms tho.
Max
I saw a suggestion that we could rename the class Dragonlady. That was pretty cool so I'll probably call them that.
Originally by: Diddyo Nice stuff, still what happened to the cyno effect revamp? thought we would havee seen it in dominion 1.0
I complain about this daily. It is part of a larger revamp of several effects which will all be patched in at once. That's all the info I have atm.
Originally by: Punishaa I don't see anything about the range of citidel torps, will the phoenix be able to hit a large control tower in 1.1?
Yes. A bit more detailed answer here.
Originally by: Don Pellegrino They reduced the drone damage bonus but were supposed to increase the 1000mm Railgun damage to compensate but didn't do it. As far as I know, the rebalancing done to XL weapons in Dominion 1.1 will fix it.
Originally by: Jason Edwards I like the sig changes also to counterbalance the needed giant size of the exp radius of the compact citadels.
See my post here for a more detailed breakdown of some of the weapon changes, including the explosion radius on missiles / torps.
Originally by: Soleil Fournier Can you give us some more information on what you guys are looking at for giving the supercarriers more unique abilities?
Not at present. What I will say is that we're thinking out of the box a bit in terms of trying to come up with ideas unique to the class. This requires a bit more work than just fiddling with the current bonuses.
Originally by: Soleil Fournier Also whats the status on Fighter Bays?
We ran into some last minute programming problems trying to make Fighters & Fighter Bombers understand they need to return to this bay and not that one, etc... There was something else but I'm just going to blame Tuxford because that's the 'in' thing to do right now. We still want them though so I suspect they will make it in 'soon'.
Originally by: Charles Javeroux Based on the recent changes on the s-carrier build, would their BPO prices be adjusted slightly downward aswell ?
No.
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CCP Abathur
C C P C C P Alliance
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Posted - 2010.01.23 05:57:00 -
[4]
Originally by: EdFromHumanResources Presently on TQ if you siege a dread while it is moving at all, it will not stop until it exits siege. Making close range weapons in any medium to large scale capital engagement worthless because the capitals quickly slide out of their maximum range.
I have watched multiple capital ships coast 200-300 km just from sieging before coming to a complete stop after cyno in or warp. Coming to a complete stop before sieging can take up to 5 minutes. This coasting is because of the mass increase, anything we can do to fix this? Improve the agility in siege along with the mass so they actually slow down?
Yep, we'll fix this.
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